This "early game" of Planet Coaster is a logistical challenge, but it's largely pass/fail. There is a fair amount to learn: it took me five hours before I realized you could train people. This involves laying things out, hiring and training people, balancing the budget. In the first phase, you build a park out of canned rides and shops. The core gameplay of Planet Coaster is quite straightforward. Because of that, I'm going to assume they crafted Planet Coaster exactly as they wished: no accidental elements. Most of their dozens of games are about either zoos or roller coasters. Let's really, deeply examine it, and analyze its place within the overall genre of "games where you build stuff".įirst things first: Frontier Developments is a company that has been pumping out literal theme park games for decades. Let's talk about Planet Coaster's gameplay.
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